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<p>GamesIndustry recently posted a good article on Silver Gamers
from Wilhelm Taht of GSN Games:<br>
<br>
How to successfully cater to older players<br>
<a class="moz-txt-link-freetext" href="https://www.gamesindustry.biz/articles/2020-07-06-how-to-successfully-cater-to-older-players">https://www.gamesindustry.biz/articles/2020-07-06-how-to-successfully-cater-to-older-players</a></p>
<p>A few excerpts:<br>
<i></i></p>
<p><i>In 2018, people aged 65+ outnumbered children under five years
old globally for the first time in history (Deutsche Welle). By
2050, over 16% of the world's population will be 65 years or
older (United Nations). And even as far back as 2012, reports
showed us that over 70% of US disposable income is controlled by
individuals aged 65 and above (Nielsen).<br>
<br>
...<br>
</i></p>
<p><i>Let's face it: the older we get, the worse our eyesight
becomes. Glaucoma, presbyopia, dryness, age-related macular
degeneration, temporal arteritis, cataracts; these are all there
waiting for us as potential challenges as we age.</i></p>
<p><i>...<br>
</i></p>
<p><i>It is imperative that you communicate with older players to
gain a firm understanding of how they view and ultimately
understand your content. Don't settle for doing superficial
high-level online or in-game surveys, or polls on social media.
Communicate with the players in depth, and really get to know
them.</i></p>
<p><i>...<br>
</i></p>
<p><i>It can be a challenge to minimize the amount of things we want
to say and make sure the interesting parts get all the
attention. Readability thus becomes something you end up
iterating on a lot until the shipping of a game.</i></p>
<p><br>
-- Chad<br>
</p>
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