[games_access] GAconf, hackathons, engine support and more

Selwyn Lloyd selwyn at audazzle.com
Fri Jul 26 03:27:08 MDT 2019

great update Ian it's all good news thanks.

@the organisers...
re " SIG thing, GAconf EU"
Why so expensive / why make it exclusive?




Audazzle are developing inclusive and accessible multi-player game
experiences. We hope to impact social isolation. Our aim is to make video
games, board games and social opportunities that meet diverse accessibility

Nobody should get left out because of technology, all friends and family
members should be able to play games together.

On Fri, Jul 26, 2019 at 9:28 AM Ian Hamilton <i_h at hotmail.com> wrote:

> Lots of nice stuff happening at the moment!
> First up a SIG thing, GAconf EU announced for October 21st in London -
> www.gaconf.com
> Native crossplatform screenreader support released as an experimental
> feature in Unreal Engine 4.23 Preview (search for 'Slate Screen Reader
> Support'). Between this, the potential progress at Unity and tech like
> Playfab, CVAA is becoming much easier -
> https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1640558-unreal-engine-4-23-preview
> Unreal colourblindness plugin (for handling multiple & custom colour sets)
> -
> https://twitter.com/codekittah/status/1153019782255562752
> Two requests for accessibility feedback that had overwhelming response,
> tons of good stuff here -
> https://mobile.twitter.com/JoeAbraham5/status/1151842173396160512
> https://twitter.com/markusfriend/status/1153982224523354113
> And this week 150 EA Vancouver employees building accessibility switches,
> two days previously MS Vancouver did the same -
> https://globalnews.ca/video/5686756/b-c-gaming-company-works-on-adaptive-devices
> And all week as part of this year's hack week, 40 Microsofters working
> with people with disabilities to figure out needs, build custom rigs, and
> share stories -
> https://twitter.com/brycej/status/1152640337531195393
> Ian
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