[games_access] 2018's progress

Ian Hamilton i_h at hotmail.com
Mon Feb 25 18:14:33 MST 2019


Bit late I know but a totally non-comprehensive summary of some of the nice things that happened last year -

http://www.gamasutra.com/blogs/IanHamilton/20190225/337188/2018s_Accessibility_Advances.php

Also a few nice things since 2018 -

Ear hockey: https://twitter.com/HassellInc/status/1088753509166649344
AbleGamers paid articles: https://twitter.com/AbleGamers/status/1088837782838173696
Most undertaken two GGJ diversifiers (keep it simple, and language independence) were both accessibility ones https://globalgamejam.org/2019/games<https://globalgamejam.org/2019/games?title=&country=All&city=&tools=All&diversifier=All&platforms=All&other_tools=All>
Shawn layden DICE keynote: https://twitter.com/ianhamilton_/status/1095415244862734338
Beatsaber subpac collaboration: https://mobile.twitter.com/Sqeepo/status/1097178398336655360
Crackdown 3 & Division 2 partially voiced UI (Crackdown's being first ever UI text to speech support in AAA game?) : https://www.youtube.com/results?search_query=sightlesskombat+menu
SightlessKombat's transcribing games project: https://twitter.com/sightlessKombat/status/1098225080927207425
Cardpocalypse representation: https://store.steampowered.com/app/904400/Cardpocalypse/
Sequence Storm accessibility update: https://twitter.com/SEQUENCE_STORM/status/1100110162814107654
Far Cry New Dawn accessibility at launch: https://twitter.com/cherryrae/status/1099467545084489728

Ian
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