[games_access] Implementing Colorblind modes into UE4

Ian Hamilton i_h at hotmail.com
Mon Jan 29 13:16:07 MST 2018


First port of call should be to address it through design, try to remove as much as possible of the issue without a mode.


What kind of solution would be most appropriate depends entirely on your mechanic and how you plan to use colour, but there's general info on it here - http://gameaccessibilityguidelines.com/ensure-no-essential-information-is-conveyed-by-a-colour-alone/

Ian

________________________________
From: games_access <games_access-bounces at lists.igda.org> on behalf of Kyle Abbate <kylea at 6ft.com>
Sent: 29 January 2018 15:38
To: games_access at lists.igda.org
Subject: [games_access] Implementing Colorblind modes into UE4

Hi all,

I really enjoy being a part of this mailing list.  I have question to the group.  Does UE4 have any blueprints or frameworks to implement colorblind mode into a game?  I've done a few internet searches but haven't found anything.  All help is greatly appreciated.

Thank,

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