[games_access] CVAA compliance deadline set

Ian Hamilton i_h at hotmail.com
Thu Jan 11 12:11:52 MST 2018


A final waiver has been grated, with compliance date now fixed at 1st Jan 2019. Any game released on or after this date that has internal communications functionality is covered, meaning obligations in five areas:


1. Accessibility of the functionality itself

2. Accessibility of navigating to and operating the functionality

3. If any is present, accessibility of instructions on how to use the functionality

4. Testing with people with disabilities in the design process of the functionality

5. Producing and filing compliance reports with the FCC


Being reported to the FCC for non-compliance means an initial negotiation period with the FCC, if not resolved through that it can then be followed by $100k/day fines, up to a total maximum of $1m.


Most of it is pretty straightforward, but the two things that jump out are firstly the requirement for being navigate to and operate comms functionality if you are blind, essentially meaning text to speech for in-game UI, and secondly that unlike most other US accessibility legislation there is currently no exemption for small companies (things like ADA have a blanket exemption based on a number of employees or revenue threshold).


CVAA does include a concession to assess your game and prove that certain requirements would not be reasonable for you to implement, but the final decision on that is made by the FCC. And you still must actually carry out the assessment and report to the FCC about it, all of which obviously entails cost in itself.


https://www.engadget.com/2017/12/28/fcc-extends-waiver-for-video-game-accessibility-for-the-last-tim/


The CVAA legislation itself is a huge tome of legalese, but the appendix on this article contains a summary of requirements:

https://developer.paciellogroup.com/blog/2014/04/cvaa-fostering-innovation-change/


Ian
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